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Algebra / Mathematics / Transformation / Transformation matrix / Scene graph / Matrix / Cartesian coordinate system / Translation / Euclidean vector / Scaling / 3D projection
Algebra
Mathematics
Transformation
Transformation matrix
Scene graph
Matrix
Cartesian coordinate system
Translation
Euclidean vector
Scaling
3D projection

Algorithm 5 Sceneview First, the cylinder is rotated 45 degrees along the x-axis, rotating around its center. Then the cylinder is translated 0.5 units along the y-axis of the world (so the rotated cylinder is shifted u

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