![3D computer graphics / OpenGL / Virtual reality / Mipmap / Texture filtering / Stereoscopy / Rendering / Texture mapping / Pixel / Computer graphics / Computing / Software 3D computer graphics / OpenGL / Virtual reality / Mipmap / Texture filtering / Stereoscopy / Rendering / Texture mapping / Pixel / Computer graphics / Computing / Software](https://www.pdfsearch.io/img/0b04324b498d62e1098f621ca245d501.jpg)
| Document Date: 2004-01-09 02:36:28 Open Document File Size: 2,27 MBShare Result on Facebook
City Beijing / / Company GPU / Commodity Graphics Hardware / Intel / / Country China / / / Facility University of Kentucky / University of North Carolina / Chapel Hill / / IndustryTerm real-time stereo algorithms / software-based method / multi-baseline stereo algorithm / acceptable solution / stereo algorithm / use graphics hardware / trinocular stereo algorithm / stereo algorithms / graphics hardware / convolution using standard graphics hardware / Software implementations / real time / online 3D scene acquisition / multi-processor / recent commodity computer graphics hardware / real-time performance / required pre-processing step / correlation-based stereo algorithms / disparity search range / computer hardware / real-time systems / depth-from-stereo algorithm / plane-sweeping algorithm / real-time online reconstruction / / NaturalFeature Chapel Hill / / Organization Greg Welch Department of Computer Science / University of North Carolina / the University of Kentucky / / Person Greg Welch / Marc Pollefeys / Hua Yang / / ProvinceOrState Kentucky / / PublishedMedium the International Journal / Baseline / / Technology plane-sweeping algorithm / real-time stereo algorithms / multi-baseline stereo algorithm / trinocular stereo algorithm / depth-from-stereo algorithm / stereo algorithm / correlation-based stereo algorithms / stereo algorithms / /
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