![Graph theory / Triangulation / Mathematics / Polygon mesh / Virtual reality / Triangle mesh / Triangle geometry / Vertex / Quad-edge / 3D computer graphics / Geometry / Mesh generation Graph theory / Triangulation / Mathematics / Polygon mesh / Virtual reality / Triangle mesh / Triangle geometry / Vertex / Quad-edge / 3D computer graphics / Geometry / Mesh generation](https://www.pdfsearch.io/img/6729f6450d9f9cf6edfdb0332f34e08f.jpg)
| Document Date: 2015-04-09 02:52:52 Open Document File Size: 934,51 KBShare Result on Facebook
City Orlando / Reading / / Company Computer Science Press / C. Cambridge University Press / / / Facility Hans-Peter Seidel University of Erlangen / Stanford University / We store / / IndustryTerm optimized mesh decimation algorithm / computer graphics hardware / even software rendering methods / computer systems / mesh editing systems / mesh decimation algorithms / search operations / computer graphics applications / erent algorithms / mesh decimation algorithm / / Organization Cambridge University / Stanford University / Hans-Peter Seidel University of Erlangen / / Person Thomas W. Sederberg / Hans-Peter Seidel / Claude Puech / Jens Vorsatz / Gavin Bell / Steven K. Feiner / Joseph O'Rourke / Leonidas Guibas / John F. Jughes / Krzysztof S. Klimaszewski / Leif Kobbelt / Sillion Puech / Jorge Stol / Enrico Puppo / Jarek Rossignac / Swen Campagna / Roberto Scopigno / Rikk Carey / Morgan Kaufmann / / / Position General / programmer / / ProvinceOrState Florida / Massachusetts / / PublishedMedium ACM Transactions on Graphics / Computer Graphics / / SportsLeague Stanford University / / Technology optimized mesh decimation algorithm / erent algorithms / API / caching / mesh decimation algorithms / random access / virtual memory / mesh decimation algorithm / /
SocialTag |