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Virtual reality / Surfaces / Visual effects / Gouraud shading / Rendering / Computer representation of surfaces / Vertex normal / Phong shading / Vertex / Computer graphics / Shading / 3D computer graphics


Document Date: 2004-01-05 15:54:42


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File Size: 1,58 MB

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Company

Mathematical Applications Group Inc. / IBM New York / Digital Systems Laboratory / Computing Machinery Inc. / CSc / /

Country

Japan / /

Currency

pence / /

Facility

Computer Generated Pictures Bui Tuong Phong University / University of Utah Computer Science Division / Stanford University / Griffiss Air Force Base / /

IndustryTerm

related hidden surface algorithms / hidden surface removal algorithms / cosine law / hidden surface algorithm / cosine law rule / hidden surface algorithms / /

Organization

University of Utah / Advanced Research Projects Agency / Rome Air Development Center / Computer Generated Pictures Bui Tuong Phong University / Stanford University / University of Utah Computer Science Division / G.S. A / Association for Computing Machinery / U.S. Department of Defense / /

Person

Tuong Phong / Nat / /

Position

Author / artist / Editor Illumination / /

Product

C-0300 / /

ProgrammingLanguage

FORTRAN / /

ProvinceOrState

Utah / California / New York / /

SportsLeague

Stanford University / /

Technology

shading algorithms / NewelI-Sancha algorithm / hidden surface algorithm / 3-D / shading algorithm / hidden surface algorithms / related hidden surface algorithms / simulation / Image Processing / hidden surface removal algorithms / /

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