![Quake / QuakeWorld / Client-side prediction / Ping / Id Software / Network performance / GameSpy / Game server / Peer-to-peer / Software / Digital media / Application software Quake / QuakeWorld / Client-side prediction / Ping / Id Software / Network performance / GameSpy / Game server / Peer-to-peer / Software / Digital media / Application software](https://www.pdfsearch.io/img/a8a538550f22b26f0bf2fd97ac97f687.jpg) Date: 2013-10-10 11:42:15Quake QuakeWorld Client-side prediction Ping Id Software Network performance GameSpy Game server Peer-to-peer Software Digital media Application software | | Quake: An Example Multi-User Network Application — Problems and Solutions in Distributed Interactive Simulations Shawn Bonham, Daniel Grossman, William Portnoy, & Kenneth Tam∗ University of Washington Seattle, WA 98Add to Reading ListSource URL: www.jumpjet.infoDownload Document from Source Website File Size: 109,43 KBShare Document on Facebook
|