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Quake / QuakeWorld / Client-side prediction / Ping / Id Software / Network performance / GameSpy / Game server / Peer-to-peer / Software / Digital media / Application software
Date: 2013-10-10 11:42:15
Quake
QuakeWorld
Client-side prediction
Ping
Id Software
Network performance
GameSpy
Game server
Peer-to-peer
Software
Digital media
Application software

Quake: An Example Multi-User Network Application — Problems and Solutions in Distributed Interactive Simulations Shawn Bonham, Daniel Grossman, William Portnoy, & Kenneth Tam∗ University of Washington Seattle, WA 98

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