Back to Results
First PageMeta Content
Windows games / Computing / Virtual economy / Linux games / Virtual communities / Avatar / Virtual world / Massively multiplayer online game / PlayStation Home / Virtual reality / Digital media / Software


Time to Play? Activity Engagement in Multiplayer Online Role-Playing Games H. S. Mahmassani, R. B. Chen, Y. Huang, D. Williams, and N. Contractor broadband Internet in homes. Although online gaming in its early forms (e.
Add to Reading List

Document Date: 2015-02-13 12:50:15


Open Document

File Size: 530,78 KB

Share Result on Facebook

City

Evanston / Washington / D.C. / Vancouver / /

Company

Gould / P. L. Telecommunications / Prentice-Hall / Virtual World Networks / Facebook / Indiana University Press / SONIC / /

Country

United States / Canada / /

/

Facility

Northwestern University / Frances Searle Building / Oregon Trail / University of Southern California / Campus Drive / /

IndustryTerm

online gaming activity / quintessential social networking site / transportation policy / social networking sites / online multiplayer game / online role-playing games / virtual social networking / online sessions / Social networking components / online activities / communication technologies / Online Role-Playing Games H. S. Mahmassani / Online Activity Engagement Variable Estimate / systems management / online session behavior / online multiplayer games / online multiplayer role-playing games / online gaming activity engagement / online game playing / online session start time / broadband Internet / online session events / online gaming environments / online games / software development environments / travel behavior analysts / online social networking / social networking / telecommunications / travel behavior / technology adoption / online game / online gaming environment / e - commerce / online gaming engagement / social networks / Internet Measurement Conference / multiplayer online role playing game / social networking component / online gaming / ONLINE ACTIVITY ENGAGEMENT The frequency / /

Organization

National Research Council / Northwestern University / Indiana University / Vol. / University of Southern California / Telecommunications and Travel Behavior Committee / Transportation Center / Transportation Research Board / Transportation Research Board of the National Academies / /

Position

N. Contractor / player / Corresponding author / Contractor / individual player / t-Statistic Constant Age player / N. Contractor broadband Internet / /

Product

avatar / Impact / /

ProvinceOrState

New Jersey / Illinois / Southern California / British Columbia / California / /

Region

Southern California / /

SportsEvent

Multiplayer Online Role-Playing Games / /

Technology

Telecommuting / broadband / Information Technology / broadband access / communication technologies / G. Information Technology / /

SocialTag