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Date: 2016-07-04 05:12:57Computing Computer graphics 3D rendering Video game development Computer programming Graphics hardware Graphics libraries Texture atlas Graphics processing unit Texture mapping Optimizing compiler Rendering | Static Program Analysis for Identifying Energy Bugs in Graphics-Intensive Mobile Apps Chang Hwan Peter Kim, Daniel Kroening, and Marta Kwiatkowska Department of Computer Science, University of Oxford, UKAdd to Reading ListSource URL: qav.comlab.ox.ac.ukDownload Document from Source WebsiteFile Size: 229,37 KBShare Document on Facebook |
An Automatic 3D Texturing Framework Rupert Paget Swiss Federal Institute of Technology Computer Vision Group Z¨urich, Switzerland [removed]DocID: ZV20 - View Document | |
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS , VOL. XX, NO. YY, MONTH[removed]Image-Based Remodeling Alex Colburn, Aseem Agarwala, Aaron Hertzmann, Brian Curless, Michael F. CohenDocID: Oon3 - View Document | |
Learning Libgdx Game Development Andreas Oehlke Chapter No. 4 "Gathering Resources"DocID: eBlU - View Document | |
SDK White Paper Improve Batching Using Texture Atlases WP[removed]v01 July 2004DocID: bChF - View Document |