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Narrative / Role-playing video game / Interactive storytelling / Role-playing game / Frame story / Novel / Storytelling / Story within a story / Literature / Fiction / Quest


Microsoft Word - icaps-15.docx
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Document Date: 2010-07-12 12:21:42


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City

Customizing Computer / /

Company

Lawrence Erlbaum Associates / Generative Narrative Systems / Case / KnowledgeBased Systems / Multi Agent Systems / Drama Management / University of Nebraska Press / Russell / McGraw-Hill / /

Country

United States / /

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Facility

Prentice Hall / Interactive Computing Georgia Institute of Technology / Computer bridge / Yale University / /

IndustryTerm

narrative processing / refinement search algorithm / search heuristic / interactive narrative systems / final solution / Search-based / storylinee adaptation algorithm / search space / search heuristics / using planning-based interactive narrative systems / /

Movie

Adaptation / /

Organization

Cognitive Science Society / Quest-Centric Game Adaptation Boyang Li and Mark O. Riedl School / First Artificial Intelligence / Experimental and Theoretical Artificial Intelligence / University of Nebraska / Georgia Institute of Technology / Atlanta / Narrative Intelligence / Yale University / Computational Intelligence / /

Person

Andrew Rollings / Hunt Quest / Prince / Ernest Adams / /

Position

Prince / king / guard / Intent-Driven Planner / drama manager / individual player / Automated Story Director / General / AI player / planner / game narrative forward / player / human author / domain engineer / princess / thhe player / /

ProgrammingLanguage

TACL / /

PublishedMedium

Journal of Artificial Intelligence Research / /

Technology

storylinee adaptation algorithm / neuroscience / AI technologies / neural network / artificial intelligence / refinement search algorithm / Intelligent Narrative Technologies / planning algorithm / Computer-Based Training / simulation / /

SocialTag