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Human behavior / Behavior / Deviance / Social philosophy / Labeling theory / Workplace deviance / Norm / Deviant Behavior / Toxicity / Sociology / Criminology / Sociological terms


The Identification of Deviance and its Impact on Retention in a Multiplayer Game Kenneth Shores GroupLens Research University of Minnesota, Minneapolis, MN 55455
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Document Date: 2013-11-03 18:56:53


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City

Baltimore / New York / London / /

Company

Ebay / General Learning Press / R. L. Group / Elo A. E. / Thumbs / Duowan / Riot Games / R. Trust / Microsoft / Reid S. A. / /

Country

United States / China / /

Currency

USD / /

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Facility

Yilin He GroupLens Research University of Minnesota / John Riedl GroupLens Research University of Minnesota / Psychology University of Pittsburgh / Robert Kraut Human-Computer Interaction Institute Carnegie Mellon University / /

IndustryTerm

online multiplayer game / poor online interaction / software add-on / creative solutions / online systems / social systems / online games / systems / online settings / reputation systems / online game / computing / add-on software / /

Organization

League of Legends / Kristina L. Swanenburg Department / University of Minnesota / Minneapolis / University of Pittsburgh / Pittsburgh / AP AD / Carnegie Mellon University / Pittsburgh / /

Person

Level / John Riedl / Skill / Figure / Robert Kraut / /

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Position

General / player / good player / Author / player behavior / reported player / /

ProvinceOrState

Minnesota / Maryland / New York / Pennsylvania / /

PublishedMedium

Communications of the ACM / /

SportsGame

chess / /

SportsLeague

League of Legends / /

Technology

artificial intelligence / matchmaking algorithm / /

URL

http /

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