<--- Back to Details
First PageDocument Content
Computational neuroscience / Artificial neural networks / Computational statistics / Mathematical psychology / Web mapping / Backpropagation / Neuroevolution / Here / Usability / Heightmap
Date: 2014-12-01 05:19:04
Computational neuroscience
Artificial neural networks
Computational statistics
Mathematical psychology
Web mapping
Backpropagation
Neuroevolution
Here
Usability
Heightmap

Sentient World: Human-Based Procedural Cartography An Experiment in Interative Sketching and Iterative Refining Antonios Liapis1 , Georgios N. Yannakakis1,2 , and Julian Togelius1 1 Center for Computer Games Research

Add to Reading List

Source URL: antoniosliapis.com

Download Document from Source Website

File Size: 985,71 KB

Share Document on Facebook

Similar Documents

Sentient World: Human-Based Procedural Cartography An Experiment in Interative Sketching and Iterative Refining Antonios Liapis1 , Georgios N. Yannakakis1,2 , and Julian Togelius1 1  Center for Computer Games Research

Sentient World: Human-Based Procedural Cartography An Experiment in Interative Sketching and Iterative Refining Antonios Liapis1 , Georgios N. Yannakakis1,2 , and Julian Togelius1 1 Center for Computer Games Research

DocID: 1pIj0 - View Document

Proceedings of the SMC6th Sound and Music Computing Conference, 23-25 July 2009, Porto - Portugal  FM4 SOUNDPARK AUDIO-BASED MUSIC RECOMMENDATION IN EVERYDAY USE Martin Gasser Austrian Research Institute

Proceedings of the SMC6th Sound and Music Computing Conference, 23-25 July 2009, Porto - Portugal FM4 SOUNDPARK AUDIO-BASED MUSIC RECOMMENDATION IN EVERYDAY USE Martin Gasser Austrian Research Institute

DocID: 1pEkx - View Document

Landscape Automata for Search Based Procedural Content Generation. Daniel Ashlock and Cameron McGuinness Abstract—This study introduces a new representation landscape automata for encoding heightmaps that may be used f

Landscape Automata for Search Based Procedural Content Generation. Daniel Ashlock and Cameron McGuinness Abstract—This study introduces a new representation landscape automata for encoding heightmaps that may be used f

DocID: 1oDsn - View Document

Cone Step Mapping: An Iterative Ray-Heightfield Intersection Algorithm Jonathan “LoneSock” Dummer Introduction This paper presents Cone Step Mapping (CSM), a new approach to the RayHeightfield Intersection problem. C

Cone Step Mapping: An Iterative Ray-Heightfield Intersection Algorithm Jonathan “LoneSock” Dummer Introduction This paper presents Cone Step Mapping (CSM), a new approach to the RayHeightfield Intersection problem. C

DocID: 1fv4o - View Document

Integrated Perception, Mapping, and Footstep Planning for Humanoid Navigation Among 3D Obstacles Daniel Maier Christian Lutz

Integrated Perception, Mapping, and Footstep Planning for Humanoid Navigation Among 3D Obstacles Daniel Maier Christian Lutz

DocID: 18Trg - View Document