| Document Date: 2012-10-03 15:18:54 Open Document File Size: 4,12 MBShare Result on Facebook
City AFAR / Oxford / / Company Moving Picture Company / Autodesk / Nvidia / GPU / Clarendon Press / Image 2012 Warner Bros / Warner Bros. / / / IndustryTerm media rendering techniques / considered media / heterogeneous participating media / real-time implementations / dense participating media light / wispy media / adaptive algorithm / graphics hardware / production-quality participating media / real-time applications / dense participating media / light and participating media / heterogeneous media / graphics processor / reference solution / homogeneous media / real-time previsualization / classical ray-marching algorithm / energy / / Movie Wrath of the Titans / / Person Pascal Gautron‡ Technicolor / Jose Esteve / Jean-Colas Prunier / Jean-Eudes Marvie¶ Technicolor Cyril / Jamie Portsmouth / / Position model for volume lighting and modeling / / ProvinceOrState New Brunswick / / PublishedMedium Computer Graphics / / Technology 6 Conclusion The Transmittance Function Maps algorithm / 1800 graphics processor / classical ray-marching algorithm / Transmittance Function Maps algorithm / simulation / adaptive algorithm / Transmittance Function Mapping algorithm / /
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