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Virtual reality / Imaging / Graphics file formats / Vector graphics markup languages / Cross-platform software / Rendering / X3D / Institut de recherche en informatique et systèmes aléatoires / Rennes / Computer graphics / Computing / 3D computer graphics


Cyril Delalandre, Research engineer in computer graphics and real time rendering Email: Website: http://delalandre.cyril.free.fr
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Document Date: 2012-03-21 11:27:14


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City

Salt Lake City / Rennes / Reading / /

Company

MySQL / GPU / The Moving Picture Company / /

Country

France / United States / /

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Facility

Visual Studio / University of Utah / Imaging Institute / /

IndustryTerm

3DSMax tools / real time algorithm / heterogeneous participating media / heterogeneous media / out-of-core solution / real time rendering algorithms using graphics hardware / /

Organization

University of Utah / IRISA / Imaging Institute / /

Person

Guillaume François / Cyril Delalandre / Pascal Gautron / Chuck Hansen / /

Position

Research engineer / Visiting Researcher Scientific Computing / /

ProgrammingLanguage

Mathematica / Java / PHP / C / Python / JavaScript / HTML / C++ / /

ProvinceOrState

Utah / /

Technology

Java / real time algorithm / HTML / image processing / real time rendering algorithms / CAD / /

URL

http /

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