![Collision detection / Triangle geometry / Triangles / Triangle / Rasterisation / Tessellation / Algorithm / Tetrahedron / Geometry / Euclidean geometry / Video game development Collision detection / Triangle geometry / Triangles / Triangle / Rasterisation / Tessellation / Algorithm / Tetrahedron / Geometry / Euclidean geometry / Video game development](https://www.pdfsearch.io/img/f14c0c01cdecb0b82dd30b2d3fd5c6f2.jpg)
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City Chapel Hill / / Company GPU / k-DOPs / Bernstein / Vertex / Intel / Microsoft / / Country United States / China / / Event Reorganization / / Facility We store / University of North Carolina / Korea Advanced Institute of Science / Zhejiang University / Microsoft Visual Studio / / IndustryTerm selective restructuring algorithm / selective restructuring algorithms / culling algorithms / level culling algorithm / linear time refitting algorithm / construction algorithm / improved culling algorithms / collision detection algorithms / rasterization hardware / continuous algorithms / recursive algorithm / pre-processing step / surface algorithms / collision detection algorithm / deformable applications / Prior algorithms / then self-collision algorithm / overall algorithm / sample-based motion planning algorithms / traversal algorithms / low-level culling algorithms / / Organization University of North Carolina / Korea Advanced Institute of Science and Technology / U.S. Securities and Exchange Commission / Zhejiang University / / Person Algorithm / Dinesh Manocha / Sung-Eui Yoon / Min Tang †∗ Sean / / Position driver / CCD techniques model / dancer / Princess / Model / / Product M-16 / / ProvinceOrState North Carolina / / Region South Korea / / Technology Our algorithm / RAM / selective restructuring algorithms / high-level culling algorithm / continuous algorithms / two-level construction algorithm / Visible surface algorithms / virtual reality / prior CCD algorithms / interactive algorithm / improved culling algorithms / CCD algorithm / linear time refitting algorithm / improved algorithm / 2.1 2.3 Continuous Collision Detection CCD algorithms / traversal algorithms / recursive algorithm / selective restructuring algorithm / culling algorithms / prior algorithms / refitting algorithm / then self-collision algorithm / collision detection algorithm / CAD/CAM / collision detection algorithms / restructuring algorithm / fracturing / simulation / animation / low-level culling algorithms / sample-based motion planning algorithms / / URL http /
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