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Collision detection / Triangle geometry / Triangles / Triangle / Rasterisation / Tessellation / Algorithm / Tetrahedron / Geometry / Euclidean geometry / Video game development


Interactive Continuous Collision Detection between Deformable Models using Connectivity-Based Culling Min Tang †∗ Sean Curtis ∗ Sung-Eui Yoon ‡
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Document Date: 2008-03-04 14:19:17


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File Size: 2,14 MB

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Chapel Hill / /

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GPU / k-DOPs / Bernstein / Vertex / Intel / Microsoft / /

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United States / China / /

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University of North Carolina / Korea Advanced Institute of Science and Technology / U.S. Securities and Exchange Commission / Zhejiang University / /

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Algorithm / Dinesh Manocha / Sung-Eui Yoon / Min Tang †∗ Sean / /

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driver / CCD techniques model / dancer / Princess / Model / /

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M-16 / /

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North Carolina / /

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South Korea / /

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