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Educational psychology / Business simulation / Business software / Management education / E-learning / Education / Learning / Knowledge


Tao, Y. H., Yeh, C. R., & Hung, K. CValidating the Learning Cycle Models of Business Simulation Games via Student Perceived Gains in Skills and Knowledge. Educational Technology & Society, 18 (1), 77–90. Vali
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Document Date: 2015-03-16 22:30:33


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City

Kaohsiung / Taipei / /

Company

3Top-BOSS International Corp. / Ford / Creative Commons / SPSS / Pitotech Corporation / Top-Boss Corporation / /

Country

Taiwan / United States / Australia / United Kingdom / Singapore / /

Currency

pence / /

/

Facility

National Taiwan Normal University / University Road / Chihlee Institute of Technology / National University of Kaohsiung / Institute of International Human Resource Development / /

IndustryTerm

online registration system / Web-based games / statistical software / /

Organization

Business / Department of Information Management / 2Graduate Institute of International Human Resource Development / National University of Kaohsiung / Institute of Technology / •• Knowledge Knowledge / National Taiwan Normal University / •• Cognitive Cognitivestrategies / U.S. Securities and Exchange Commission / Advance Collegiate Schools of Business / Department of International Trade / /

Person

Lawton / Learning / Anderson / /

Position

Major / representative / player / Game model / Corresponding author / /

Product

Greenhouse-Geisser / /

ProvinceOrState

NanTzu District / /

PublishedMedium

Educational Technology & Society / /

Region

southern Taiwan / /

TVStation

Kapp / /

Technology

single-loop / Simulation System / Simulation / /

URL

http /

SocialTag