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Mathematics / Computing / Polygon / Viewing frustum / Space partitioning / Mask / Normal / Culling / 3D modeling / 3D computer graphics / Geometry / Back-face culling


Fast Backface Culling Using Normal Masks Hansong Zhang∗ Kenneth E. Hoff III∗ Department of Computer Science
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Document Date: 2000-07-10 15:32:57


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File Size: 35,35 KB

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