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Computing / Computer programming / Software development / 3D computer graphics / Video game development / Binary space partitioning / BSP / Binary trees / Data types / R-tree / Hidden surface determination / Tree
Date: 2008-08-30 00:32:58
Computing
Computer programming
Software development
3D computer graphics
Video game development
Binary space partitioning
BSP
Binary trees
Data types
R-tree
Hidden surface determination
Tree

A Reactive Data Structure for Geographic Information Systems Peter van Oosterom TNO Physics and Electronics Laboratory, P.O. Box 96864, 2509 JG The Hague, The Netherlands and

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