1![IRIS Performer: A High Performance Multiprocessing Toolkit for Real-Time 3D Graphics John Rohlf and James Helman Silicon Graphics Computer Systems* Abstract IRIS Performer: A High Performance Multiprocessing Toolkit for Real-Time 3D Graphics John Rohlf and James Helman Silicon Graphics Computer Systems* Abstract](https://www.pdfsearch.io/img/e7a3029c7edbc5b2dffa9f382e92ac4c.jpg) | Add to Reading ListSource URL: www.cs.virginia.eduLanguage: English - Date: 2002-03-15 19:40:12
|
---|
2![A Reactive Data Structure for Geographic Information Systems Peter van Oosterom TNO Physics and Electronics Laboratory, P.O. Box 96864, 2509 JG The Hague, The Netherlands and A Reactive Data Structure for Geographic Information Systems Peter van Oosterom TNO Physics and Electronics Laboratory, P.O. Box 96864, 2509 JG The Hague, The Netherlands and](https://www.pdfsearch.io/img/386f1d8399413703aa49f377206a18f7.jpg) | Add to Reading ListSource URL: mapcontext.comLanguage: English - Date: 2008-08-30 00:32:58
|
---|
3![GEOMETRIC SIMPLIFICATION FOR EFFICIENT OCCLUSION CULLING IN URBAN SCENES Rick Germs & Frederik W. Jansen Computer Graphics & CAD/CAM Group Faculty of Information Technology & Systems GEOMETRIC SIMPLIFICATION FOR EFFICIENT OCCLUSION CULLING IN URBAN SCENES Rick Germs & Frederik W. Jansen Computer Graphics & CAD/CAM Group Faculty of Information Technology & Systems](https://www.pdfsearch.io/img/5df0189f9bfae88d7c0278157c515e17.jpg) | Add to Reading ListSource URL: www.cg.its.tudelft.nlLanguage: English - Date: 2007-08-03 11:29:30
|
---|
4![CE318: High-level Games Development Lecture 4: Cameras, Audio, Lights and Shadows Diego Perez Office 3A.527 CE318: High-level Games Development Lecture 4: Cameras, Audio, Lights and Shadows Diego Perez Office 3A.527](https://www.pdfsearch.io/img/42242b20a839c8af399c834ed90ca3d4.jpg) | Add to Reading ListSource URL: orb.essex.ac.ukLanguage: English - Date: 2015-10-25 08:48:17
|
---|
5![CSM Scrolling: An acceleration technique for the rendering of cascaded shadow maps Abstract This talk will explain how a bitmap-scrolling technique can be combined with a shadow map caching scheme to significantly increa CSM Scrolling: An acceleration technique for the rendering of cascaded shadow maps Abstract This talk will explain how a bitmap-scrolling technique can be combined with a shadow map caching scheme to significantly increa](https://www.pdfsearch.io/img/6065ab53d47bb3c970508e59da8e998c.jpg) | Add to Reading ListSource URL: d3cw3dd2w32x2b.cloudfront.netLanguage: English - Date: 2012-08-07 18:53:08
|
---|
6![Setting Up The first step in preparing a level for streaming is to create Sectors and Portals. See the SECTR Core Quick Reference for full details. Here’s a quick recap. Select the objects you want to have in your Sec
Setting Up The first step in preparing a level for streaming is to create Sectors and Portals. See the SECTR Core Quick Reference for full details. Here’s a quick recap. Select the objects you want to have in your Sec](https://www.pdfsearch.io/img/aca2a4c487b3d1b27f9e1d173c732503.jpg) | Add to Reading ListSource URL: www.sectr.coLanguage: English - Date: 2014-02-18 19:59:03
|
---|
7![MMR: An Interactive Massive Model Rendering System Using Geometric And Image-Based Acceleration Daniel Aliaga*, Jon Cohen+, Andrew Wilson, Eric Baker, Hansong Zhang⊥, Carl Erikson, Kenny Hoff, Tom Hudson, Wolfgang Stue MMR: An Interactive Massive Model Rendering System Using Geometric And Image-Based Acceleration Daniel Aliaga*, Jon Cohen+, Andrew Wilson, Eric Baker, Hansong Zhang⊥, Carl Erikson, Kenny Hoff, Tom Hudson, Wolfgang Stue](https://www.pdfsearch.io/img/9e764ab0f0ec329f7f9cef90cf6953e5.jpg) | Add to Reading ListSource URL: www.cs.jhu.eduLanguage: English - Date: 2000-11-14 11:05:26
|
---|
8![Portholes and Planes: Faster Dynamic Evaluation of Potentially Visible Sets Timothy Roden, Ian Parberry Department of Computer Science & Engineering, University of North Texas, P.O. Box, Denton, Texashttp:/ Portholes and Planes: Faster Dynamic Evaluation of Potentially Visible Sets Timothy Roden, Ian Parberry Department of Computer Science & Engineering, University of North Texas, P.O. Box, Denton, Texashttp:/](https://www.pdfsearch.io/img/7dd1df8a465a479d4325eb4322c7029d.jpg) | Add to Reading ListSource URL: larc.unt.eduLanguage: English - Date: 2011-05-12 16:09:31
|
---|
9![Fast Hard and Soft Shadow Generation on Complex Models using Selective Ray Tracing UNC CS Technical Report TR09-004, January 2009 Christian Lauterbach∗ Fast Hard and Soft Shadow Generation on Complex Models using Selective Ray Tracing UNC CS Technical Report TR09-004, January 2009 Christian Lauterbach∗](https://www.pdfsearch.io/img/6daabbc4421a04f18d53915b7aa4486a.jpg) | Add to Reading ListSource URL: gamma.cs.unc.eduLanguage: English - Date: 2009-07-27 12:29:45
|
---|
10![IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, VOL. 11, NO. 1, IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, VOL. 11, NO. 1,](https://www.pdfsearch.io/img/fb7cba96010c1662105dbda886a6f3e9.jpg) | Add to Reading ListSource URL: www.cs.jhu.eduLanguage: English - Date: 2004-09-13 10:06:18
|
---|