1![CS123 Final Project
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2![CE318: High-level Games Development Lecture 4: Cameras, Audio, Lights and Shadows Diego Perez Office 3A.527 CE318: High-level Games Development Lecture 4: Cameras, Audio, Lights and Shadows Diego Perez Office 3A.527](https://www.pdfsearch.io/img/42242b20a839c8af399c834ed90ca3d4.jpg) | Add to Reading ListSource URL: orb.essex.ac.ukLanguage: English - Date: 2015-10-25 08:48:17
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3![Technical Report Snow Accumulation
Abstract Games these days are requiring more and more art time. Schedules are blowing out, an game developers are struggling to meet tight schedules. Any method that can produce good Technical Report Snow Accumulation
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4![CSM Scrolling: An acceleration technique for the rendering of cascaded shadow maps Abstract This talk will explain how a bitmap-scrolling technique can be combined with a shadow map caching scheme to significantly increa CSM Scrolling: An acceleration technique for the rendering of cascaded shadow maps Abstract This talk will explain how a bitmap-scrolling technique can be combined with a shadow map caching scheme to significantly increa](https://www.pdfsearch.io/img/6065ab53d47bb3c970508e59da8e998c.jpg) | Add to Reading ListSource URL: d3cw3dd2w32x2b.cloudfront.netLanguage: English - Date: 2012-08-07 18:53:08
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5![Lighting & Rendering in Maya: Lights and Shadows with Jeremy Birn 3dRender.com Lighting & Rendering in Maya: Lights and Shadows with Jeremy Birn 3dRender.com](https://www.pdfsearch.io/img/40c50cc181d8ecbc7c1766a23fb0a5e9.jpg) | Add to Reading ListSource URL: 3drender.comLanguage: English - Date: 2013-11-20 23:42:06
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6![BEHIND THE SCENES OF SALAD T BEHIND THE SCENES OF SALAD T](https://www.pdfsearch.io/img/bce3920754eba8383486b6abe659515f.jpg) | Add to Reading ListSource URL: www.framebox.deLanguage: English - Date: 2007-02-24 13:09:28
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7![Fast Hard and Soft Shadow Generation on Complex Models using Selective Ray Tracing UNC CS Technical Report TR09-004, January 2009 Christian Lauterbach∗ Fast Hard and Soft Shadow Generation on Complex Models using Selective Ray Tracing UNC CS Technical Report TR09-004, January 2009 Christian Lauterbach∗](https://www.pdfsearch.io/img/6daabbc4421a04f18d53915b7aa4486a.jpg) | Add to Reading ListSource URL: gamma.cs.unc.eduLanguage: English - Date: 2009-07-27 12:29:45
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8![Sub-Pixel Shadow Mapping Pascal Lecocq Pascal Gautron Jean-Eudes Marvie Sub-Pixel Shadow Mapping Pascal Lecocq Pascal Gautron Jean-Eudes Marvie](https://www.pdfsearch.io/img/3dbf84fc0a9b5da106de5c44c1738a31.jpg) | Add to Reading ListSource URL: jmarvie.free.frLanguage: English - Date: 2013-05-01 15:19:19
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9![Talk description: This talk provides a review of real time shadowing algorithms suitable for soft and area lights sources, and a practical demonstration of real time shadows from rectangular area lights using “back pro Talk description: This talk provides a review of real time shadowing algorithms suitable for soft and area lights sources, and a practical demonstration of real time shadows from rectangular area lights using “back pro](https://www.pdfsearch.io/img/c5ddc0159b17a0ec9b6cdb5313145f07.jpg) | Add to Reading ListSource URL: www.geomerics.comLanguage: English - Date: 2014-03-12 04:21:50
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10![DOP 2011_04 The Art and Craft of HDR Photography How to create quality Photos from high dynamic range Scenes DOP 2011_04 The Art and Craft of HDR Photography How to create quality Photos from high dynamic range Scenes](https://www.pdfsearch.io/img/d692669b519d8096ca3dd797c8c99105.jpg) | Add to Reading ListSource URL: www.outbackphoto.comLanguage: English - Date: 2011-11-20 18:31:30
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