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Computational physics / Mathematics / Video game development / Imaging / Collision detection / Clipping / Rasterisation / Bounding volume / Triangle / 3D computer graphics / Geometry / Computer graphics


Fast Continuous Collision Detection using Deforming Non-Penetration Filters Min Tang∗ Zhejiang University Dinesh Manocha† University of North Carolina at Chapel Hill
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Document Date: 2009-12-14 10:52:34


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File Size: 1,72 MB

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New York / /

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culling BV / GPU / T1 BV / Bernstein / ACM Press / Intel / /

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Reorganization / /

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University of British Columbia / Deforming Non-Penetration Filters Min Tang∗ Zhejiang University Dinesh Manocha† University of North Carolina / Chapel Hill Ruofeng Tong‡ Zhejiang University Figure / /

IndustryTerm

cross product / real time collision detection / collision detection algorithm / prior algorithms / information technology / dot product / /

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XP / Microsoft Windows / /

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Education Ministry of China / Natural Science Foundation of Zhejiang / National Science Foundation / Zhejiang University / University of North Carolina / University of British Columbia / Vancouver / Natural Science Foundation of China / /

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Jiang Lin / Query Speedup / Peng Du / Ming Lin / Dinesh Manocha / Jieyi Zhao / /

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New Mexico / Zhejiang / British Columbia / North Carolina / New York / /

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ACM Transactions on Graphics / Computer Graphics / /

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RAM / ICCD algorithm / Virtual Reality / collision detection algorithm / prior CCD algorithms / information technology / CAD/CAM / CCD algorithm / 3D graphics / simulation / Animation / CCD algorithms / R-Triangle algorithm / overall CCD algorithm / 100.00 50.00 0.00 R-Tri ICCD Our algorithm / /

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