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Applied mathematics / Mathematics / Computer vision / 3D computer graphics / Match moving / Video game development / Virtual camera system / Motion planning


Intelligent Camera Control in a Virtual Environment Steven M. Drucker MIT Media Lab David Zeltzer MIT RLE
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Document Date: 2010-01-10 09:30:59


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Halifax / Snowbird / London / /

Company

ARPA/Rome Laboratories / Hewlett-Packard / Cambridge University Press / Silicon Graphics / ACM Press / Japan Broadcasting Co. / Apple Computer / Virtual Three Dimensional Environments / Virtual Environment Navigation / Robot Motion Planning Using Rasterizing Computer Graphics Hardware / Philips / Graphical Environments / /

Country

Canada / United Kingdom / /

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Facility

Virtual Museum / Stanford University / The Virtual Museum / Chapel Hill / Massachusetts Institute of Technology / Chapel Hill NC / /

IndustryTerm

arbitrary input devices / mechanical devices / software abstractions / real-time display / alternate path planning algorithm / direct manipulation devices / path planning algorithms / exhaustive search / graphics hardware / exponential time algorithm / environment software / paint module / smd@media.mit.edu dz@irts.mit.edu / /

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Chapel Hill / /

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L3 / /

Organization

Cambridge University / office of Naval Research / MIT / Massachusetts Institute of Technology / MIT Media Lab / Stanford University / /

Person

Hart / Morgan Kaufmann / David Zeltzer / Steven M. Drucker / /

Position

actor / interpreter / tour planner / general interpreter / embedded interpreter / controller / /

Product

L4 / /

ProgrammingLanguage

Tcl / /

ProvinceOrState

Utah / Nova Scotia / Massachusetts / Ontario / /

PublishedMedium

Computer Graphics / Communications of the ACM / /

SportsLeague

Stanford University / /

Technology

path planning algorithms / exponential time algorithm / Simulation System / 5.1 A* The A* algorithm / alternate path planning algorithm / artificial intelligence / 3D Graphics / A* algorithm / second algorithm / simulation / pathplanning algorithms / /

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