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Date: 2011-02-14 03:23:59Computer graphics Computer science Computing 3D computer graphics Video game development 3D rendering Graphics hardware Collision detection Texture mapping Bounding volume Direct3D Rasterisation | INTERACTIVE GPU-BASED COLLISION DETECTION Joachim Georgii Jens Krüger Rüdiger WestermannAdd to Reading ListSource URL: wwwcg.in.tum.deDownload Document from Source WebsiteFile Size: 2,45 MBShare Document on Facebook |