![Game design / Academia / Leisure / Cognition / Formal sciences / Artificial intelligence / Video game development / Dynamic game difficulty balancing / Reinforcement learning / Learning / Neats and scruffies / Real-time strategy Game design / Academia / Leisure / Cognition / Formal sciences / Artificial intelligence / Video game development / Dynamic game difficulty balancing / Reinforcement learning / Learning / Neats and scruffies / Real-time strategy](https://www.pdfsearch.io/img/00c51b4772f4629f02982ad97104930a.jpg) Date: 2009-02-05 01:17:34Game design Academia Leisure Cognition Formal sciences Artificial intelligence Video game development Dynamic game difficulty balancing Reinforcement learning Learning Neats and scruffies Real-time strategy | | Real-time challenge balance in an RTS game using rtNEAT Jacob Kaae Olesen, Georgios N. Yannakakis, Member, IEEE, and John Hallam that NEAT is capable of matching the challenge of the AI agent to the skill of a hard-codedAdd to Reading ListSource URL: www.csse.uwa.edu.auDownload Document from Source Website File Size: 3,30 MBShare Document on Facebook
|