Real-time strategy

Results: 175



#Item
1

Opponent Behaviour Recognition for Real-Time Strategy Games Froduald Kabanza and Philipe Bellefeuille and Francis Bisson Universit´e de Sherbrooke Sherbrooke, QC J1K 2R1, Canada {kabanza, philipe.bellefeuille,francis.bi

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Source URL: planiart.usherbrooke.ca

Language: English - Date: 2017-12-04 11:07:34
    2

    A Survey of Real-Time Strategy Game AI Research and Competition in StarCraft Santiago Onta˜ non, Gabriel Synnaeve, Alberto Uriarte, Florian Richoux, David Churchill, Mike Preuss

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    Source URL: hal.inria.fr

    - Date: 2016-12-21 11:20:01
      3Leisure / Gaming / Video game design / Video game development / Visual arts / Real-time strategy / Genetic algorithm / Fitness function / Level design / Game design / Procedural generation

      Limitations of Choice-Based Interactive Evolution for Game Level Design Antonios Liapis, Georgios N. Yannakakis, Julian Togelius Center for Computer Games Research Rued Langaards Vej 7 Copenhagen, Denmark

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      Source URL: antoniosliapis.com

      Language: English - Date: 2014-12-01 05:20:32
      4Real-time strategy / Management / Strategic management / Professional studies / Strategic leadership

      The Mansfield Library, the premier research library in Montana, facilitates the intellectual and creative pursuits of all members of the University of Montana community and supports their information, education and cultu

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      Source URL: www.lib.umt.edu

      Language: English - Date: 2016-05-10 11:14:02
      5Gaming / Game theory / Cybernetics / Video game genres / Evolution / Genetic algorithm / Coevolution / Strategy / Real-time strategy / The Evolution of Cooperation / Evolutionary computation / Evolutionary algorithm

      Finding Robust Strategies to Defeat Specific Opponents Using Case-Injected Coevolution Christopher Ballinger and Sushil Louis University of Nevada, Reno Reno, Nevada 89503 {caballinger, sushil}@cse.unr.edu

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      Source URL: eldar.mathstat.uoguelph.ca

      Language: English - Date: 2016-07-12 12:05:04
      6Gaming / Software / Blizzard games / Windows games / Multiplayer online games / Video games with isometric graphics / StarCraft / Voronoi diagram / Random map / Procedural generation / Real-time strategy / Level design

      PSMAGE: Balanced Map Generation for StarCraft Alberto Uriarte Santiago Onta˜no´ n Drexel University

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      Source URL: eldar.mathstat.uoguelph.ca

      Language: English - Date: 2016-07-12 12:05:04
      7Gaming / Software / Blizzard games / Windows games / Video game genres / Multiplayer online games / Video games with isometric graphics / StarCraft / Micromanagement / Real-time strategy / Strategy video game / University of Cape Town

      Adjutant Bot: An Evaluation of Unit Micromanagement Tactics Nicholas Bowen Jonathan Todd

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      Source URL: eldar.mathstat.uoguelph.ca

      Language: English - Date: 2016-07-12 12:05:04
      8Gaming / Software / StarCraft / Blizzard games / Windows games / Video game genres / Mathematical optimization / Rush / Build order / Real-time strategy / Multi-objective optimization / Strategy video game

      Multi-Objective Assessment of Pre-Optimized Build Orders Exemplified for StarCraft 2 Matthias Kuchem Mike Preuss

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      Source URL: eldar.mathstat.uoguelph.ca

      Language: English - Date: 2016-07-12 12:05:04
      9Chemistry / Molecular biology / Biology / Laboratory techniques / Polymerase chain reaction / Biochemistry / Real-time polymerase chain reaction / Microbiota / Bacillus subtilis / DNA extraction

      Development of a New Strategy for Mapping Microbiomes of Food Manufacturing Facilities Stefanie a Gilbreth,

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      Source URL: www.conagrafoodsscienceinstitute.com

      Language: English - Date: 2013-10-08 17:59:58
      10StarCraft / Video game genres / Blizzard games / Windows games / Video game development / Real-time strategy / Build order / Strategy video game / Artificial intelligence / Video game bot / Machine learning / Races of StarCraft

      Replay-based Strategy Prediction and Build Order Adaptation for StarCraft AI Bots Ho-Chul Cho Kyung-Joong Kim∗

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      Source URL: eldar.mathstat.uoguelph.ca

      Language: English - Date: 2016-07-12 12:05:04
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