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Gaming / Role-playing / Video game culture / Role-playing game / Game studies / Game mechanics / Tabletop role-playing game / Gamemaster / Live action role-playing game / Human behavior / Role-playing game terminology / Behavior


Satu Heliö Role-Playing: A Narrative Experience
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Document Date: 2004-12-10 17:57:22


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File Size: 121,61 KB

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City

Cambridge / Hamlet / Reading / London / Jefferson / Baltimore / New York / /

Company

MIT Press / Tampere University Press / McFarland & Company Inc. / /

Country

United Kingdom / /

Facility

Hypermedia laboratory / University of Tampere / University of Utrecht / /

IndustryTerm

human-driven game systems / massive multi-player online role-playing games / web publishing series / narrative media ecology / game design solutions / digital game systems / certain scriptwriting solutions / /

Organization

University of Utrecht / MIT / US Federal Reserve / University of Tampere / /

Person

Jesper Juul / Heidi Hopeametsä / Katie Salen / Uruguyan Gonzalo Frasca / Roger Caillois / Janet Murray / John Borland / Eric Zimmerman / Aki Järvinen / See Brad King / Jean Matter Mandler / Edward Brannigan / Gonzalo Frasca / /

Position

prince / model / scriptwriter / anthropologist / professor of literature and the author / individual player / game researcher / single player / game researcher and designer / player / Mindset The author / expert computer scientist / /

Product

Sangean Table Top Portable Audio Device / RPG / /

ProvinceOrState

North Carolina / Massachusetts / /

Region

Nordic countries / /

Technology

simulation / web publishing / /

URL

www.gamestudies.org/0101/juul-gts / www.vancouver.wsu.edu/fac/peabody/game-book/Coverpage.html / http /

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