<--- Back to Details
First PageDocument Content
Game / Adventure game / Human behavior / Video game culture / Digital media / Windows games / Game studies / Leisure / Video game / Virtual world
Date: 2008-05-22 11:28:44
Game
Adventure game
Human behavior
Video game culture
Digital media
Windows games
Game studies
Leisure
Video game
Virtual world

Ephemeral games: Is it barbaric to design videogames after Auschwitz? © 2000 Gonzalo Frasca () Reproduction forbidden without written authorization from the autor. Originally published in the Cyberte

Add to Reading List

Source URL: www.ludology.org

Download Document from Source Website

File Size: 31,70 KB

Share Document on Facebook

Similar Documents

Worldwide Asset eXchange (WAX)  Global Decentralized Marketplace for Video Game Virtual Assets White Paper Version 1.9

Worldwide Asset eXchange (WAX) Global Decentralized Marketplace for Video Game Virtual Assets White Paper Version 1.9

DocID: 1xUki - View Document

How Does Enjin Coin Work? A simple, step-by-step explanation of Enjin Coin (ENJ) utilisation in video games. Acquisition Game developers acquire

How Does Enjin Coin Work? A simple, step-by-step explanation of Enjin Coin (ENJ) utilisation in video games. Acquisition Game developers acquire

DocID: 1xTSH - View Document

Child’s Play Charity is opening up applications for phase two of our shelter program. The application is for a Child’s Play game case which is a self-contained portable unit that holds a TV and a video game console.

Child’s Play Charity is opening up applications for phase two of our shelter program. The application is for a Child’s Play game case which is a self-contained portable unit that holds a TV and a video game console.

DocID: 1xTR0 - View Document

General Video Game for 2 Players: Framework and Competition Raluca D. Gaina Diego P´erez-Li´ebana

General Video Game for 2 Players: Framework and Competition Raluca D. Gaina Diego P´erez-Li´ebana

DocID: 1vmNU - View Document

COMMUNIQUÉ DE PRESSE Paris, le 23 mars 2018 « GAME IN PROGRESS » Voyage au cœur de la création avec les talents qui font le jeu vidéo Le SELL (Syndicat des Éditeurs de Logiciels de Loisirs) présente aujourd’hui

COMMUNIQUÉ DE PRESSE Paris, le 23 mars 2018 « GAME IN PROGRESS » Voyage au cœur de la création avec les talents qui font le jeu vidéo Le SELL (Syndicat des Éditeurs de Logiciels de Loisirs) présente aujourd’hui

DocID: 1viGq - View Document