Alpha-beta pruning

Results: 41



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Alpha-Beta with Sibling Prediction Pruning in Chess Jeroen W.T. Carolus Masters thesis Computer Science Supervisor: Prof. dr. Paul Klint

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Source URL: www.top-5000.nl

- Date: 2007-02-13 11:17:02
    2Search algorithms / Artificial intelligence / Abstract strategy games / Detection theory / Game theory / Minimax / Alpha-beta pruning / Computer chess / Game tree / Game artificial intelligence / Games / Mathematics

    CS 61B: Lecture 17 Monday, March 3, 2014 The following pseudocode computes a grid’s score and the best move from that grid (which determines the grid’s score). A Best object holds a record of the best move and its sc

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    Source URL: www.cs.berkeley.edu

    Language: English - Date: 2014-03-22 23:58:44
    3Mathematics / Problem solving / Minimax / Negamax / Alpha-beta pruning / Variation / Killer heuristic / Expectiminimax tree / Game tree / Game artificial intelligence / Search algorithms / Artificial intelligence

    THE UNIVERSITY OF NEW SOUTH WALES SCHOOL OF COMPUTER SCIENCE AND ENGINEERING Expectimax Enhancements for Stochastic Game Players

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    Source URL: jveness.info

    Language: English - Date: 2009-09-12 23:05:58
    4Mathematics / Applied mathematics / Computer chess / Game theory / Combinatorial game theory / Minimax / Alpha-beta pruning / Negamax / Expectiminimax tree / Game artificial intelligence / Artificial intelligence / Search algorithms

    Monte Carlo *-Minimax Search Marc Lanctot1 , Abdallah Saffidine2 , Joel Veness3 , Christopher Archibald3 , and Mark H.M. Winands1 1 Department of Knowledge Engineering, Maastricht University, Netherlands, {marc.lanctot,

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    Source URL: jveness.info

    Language: English - Date: 2013-05-27 08:48:20
    5Mathematics / Graph theory / Pruning / Minimax / Alpha-beta pruning / Negamax / Game tree / Tree / Branching factor / Search algorithms / Game artificial intelligence / Artificial intelligence

    RankCut — A Domain Independent Forward Pruning Method for Games

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    Source URL: www.comp.nus.edu.sg

    Language: English - Date: 2006-06-09 08:41:54
    6Game theory / Mathematics / Computer chess / Heuristics / Negascout / Alpha-beta pruning / Null-move heuristic / Minimax / Pruning / Game artificial intelligence / Artificial intelligence / Search algorithms

    RankCut — A Domain Independent Forward Pruning Method for Games

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    Source URL: www.comp.nus.edu.sg

    Language: English - Date: 2006-06-09 08:41:51
    7Game theory / Mathematics / Computer chess / Decision theory / Minimax / Alpha-beta pruning / Quiescence search / Expectiminimax tree / Heuristic function / Game artificial intelligence / Artificial intelligence / Search algorithms

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    Source URL: jveness.info

    Language: English - Date: 2009-11-20 02:48:12
    8Mathematics / Problem solving / Alpha-beta pruning / Negamax / Minimax / Transposition table / Expectiminimax tree / Iterative deepening depth-first search / Game tree / Game artificial intelligence / Search algorithms / Artificial intelligence

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    Source URL: jveness.info

    Language: English - Date: 2009-09-12 23:05:54
    9Mathematics / Game theory / Minimax / Alpha-beta pruning / Variation / Negamax / Computer chess / Ply / Outline of chess / Game artificial intelligence / Search algorithms / Artificial intelligence

    Trappy Minimax in Chess – and the meaning of ―best move‖ V. Scott Gordon Michael Vollmer Colin Frayn

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    Source URL: recurial.com

    Language: English - Date: 2013-12-17 15:20:35
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