Alphabeta pruning

Results: 6



#Item
1Game artificial intelligence / Monte Carlo tree search / Transposition table / Alphabeta pruning / Minimax / Game tree / Tree traversal / Computer Go / Monte Carlo method / UCT / Tree / General game playing

Transpositions and Move Groups in Monte Carlo Tree Search Benjamin E. Childs, Member, IEEE, James H. Brodeur, and Levente Kocsis. Abstract— Monte Carlo search, and specifically the UCT (Upper Confidence Bounds applied

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Source URL: www.csse.uwa.edu.au

Language: English - Date: 2009-02-05 01:17:40
2Game artificial intelligence / Search algorithms / Combinatorial game theory / Proof-number search / Abstract strategy games / Andor tree / Alphabeta pruning / Game tree / Solved game / Tree / B-tree / Computer chess

Paranoid Proof-Number Search Jahn-Takeshi Saito and Mark H.M. Winands Abstract— Over the years, an increasing number of twoplayer games has been added to the list of solved games. However, solving multi-player games ha

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Source URL: game.itu.dk

Language: English - Date: 2010-08-10 12:41:00
3Game artificial intelligence / Genetic algorithms / Search algorithms / Mathematics / Applied mathematics / Artificial intelligence / Mathematical optimization / Cybernetics / Minimax / Alphabeta pruning / Genetic programming / Chromosome

Evolving Lose-Checkers Players using Genetic Programming Amit Benbassat and Moshe Sipper Abstract— We present the application of genetic programming (GP) to the zero-sum, deterministic, full-knowledge board game of Los

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Source URL: game.itu.dk

Language: English - Date: 2010-08-10 12:41:00
4Game artificial intelligence / Mathematics / Game theory / Gaming / Computer chess / Alphabeta pruning / Minimax / Monte Carlo tree search / Outline of chess / Go / Dynasty Tactics

A Selective Move Generator for the Game Axis and Allies David L. St-Pierre, Mark H.M. Winands and David A. Watt Abstract— We consider the move generation in a modern board game where the set of all the possible moves i

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Source URL: game.itu.dk

Language: English - Date: 2010-08-10 12:41:00
5Game artificial intelligence / Search algorithms / Minimax / Alphabeta pruning / Principal variation search / Artificial neural network / Variation / Reinforcement learning / Pruning / Game tree / TD-Gammon / Tree traversal

Reinforcement Learning Techniques in ’Jumper’ MITCHELL BRUNTON and SHAANAN N. COHNEY University of Melbourne General Terms: Machine Learning, Jumper

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Source URL: cohney.info

Language: English - Date: 2016-01-24 20:49:37
6

Pseudocode α–β–pruning AlphaBeta(node, α, β) Input: node ist der aktuell zu behandelnde Knoten / aktueller Zustand die Werte α, β geben das Fenster f¨ ur den Knoten an Output: Wert α f¨

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Source URL: www.coga.tu-berlin.de

Language: German - Date: 2013-05-22 10:09:55
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