<--- Back to Details
First PageDocument Content
Computer graphics / Graphics hardware / Shader / High Level Shader Language / CUDA / GeForce / Graphics processing unit / Rendering / Screen Space Ambient Occlusion / Nvidia / Video cards / Computer hardware
Date: 2014-10-22 14:33:14
Computer graphics
Graphics hardware
Shader
High Level Shader Language
CUDA
GeForce
Graphics processing unit
Rendering
Screen Space Ambient Occlusion
Nvidia
Video cards
Computer hardware

Horizon-Based Ambient Occlusion using Compute Shaders Louis Bavoil [removed]

Document is deleted from original location.
Use the Download Button below to download from the Web Archive.

Download Document from Web Archive

File Size: 803,22 KB