First Page | Document Content | |
---|---|---|
Date: 2014-10-22 14:33:14Computer graphics Graphics hardware Shader High Level Shader Language CUDA GeForce Graphics processing unit Rendering Screen Space Ambient Occlusion Nvidia Video cards Computer hardware | Horizon-Based Ambient Occlusion using Compute Shaders Louis Bavoil [removed]Document is deleted from original location. Download Document from Web Archive |