![Virtual reality / Heat transfer / Radiosity / Shadow mapping / Lightmap / Ray tracing / Ambient occlusion / Shadow / 3D computer graphics / Shading / Optics Virtual reality / Heat transfer / Radiosity / Shadow mapping / Lightmap / Ray tracing / Ambient occlusion / Shadow / 3D computer graphics / Shading / Optics](https://www.pdfsearch.io/img/c5ddc0159b17a0ec9b6cdb5313145f07.jpg) Date: 2014-03-12 04:21:50Virtual reality Heat transfer Radiosity Shadow mapping Lightmap Ray tracing Ambient occlusion Shadow 3D computer graphics Shading Optics | | Talk description: This talk provides a review of real time shadowing algorithms suitable for soft and area lights sources, and a practical demonstration of real time shadows from rectangular area lights using “back proAdd to Reading ListSource URL: www.geomerics.comDownload Document from Source Website File Size: 3,05 MBShare Document on Facebook
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