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Date: 2012-01-03 04:29:36Global illumination algorithms Computer graphics 3D computer graphics Shading Graphics Imaging Virtual reality Ambient occlusion Screen space ambient occlusion Normal SSAO Deferred shading | SS_Bent_Cones_Klehm11.pdfAdd to Reading ListSource URL: people.mpi-inf.mpg.deDownload Document from Source WebsiteFile Size: 704,21 KBShare Document on Facebook |
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