Global illumination algorithms

Results: 19



#Item
13D computer graphics / Global illumination algorithms / Computer graphics / Virtual reality / Optics / Image processing / Rendering / Shading / Illumination / 3D reconstruction / Ray tracing / Path tracing

Automatic Scene Inference for 3D Object Compositing Kevin Karsch1 , Kalyan Sunkavalli2 , Sunil Hadap2 , Nathan Carr2 , Hailin Jin2 , Rafael Fonte1 , Michael Sittig1 David Forsyth1 1 University of Illinois

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Source URL: kevinkarsch.com

Language: English - Date: 2016-05-20 13:48:43
23D computer graphics / Computer graphics / 3D rendering / Heat transfer / Global illumination algorithms / Radiosity / Rendering / Diffuse reflection / Hemicube / Color bleeding / View factor / Specular reflection

ANIMATED RADIOSITY APPLICATION BY SUZANNE J. PATTERSON BS, Pennsylvania State University, 2001

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Source URL: www.cs.binghamton.edu

Language: English - Date: 2006-01-16 13:57:12
3Global illumination algorithms / 3D computer graphics / Computer graphics / Optics / Geometrical optics / Virtual reality / Rendering / Radiosity / Ray tracing / Global illumination / Path tracing / Diffuse reflection

Invited presentation 4th EG Workshop on Rendering, Paris, June 1993, pRealism in Real Time? Frederik W. Jansen, Delft University of Technology* Alan Chalmers, University of Bristol** Abstract

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Source URL: www.cg.its.tudelft.nl

Language: English - Date: 2007-08-03 10:13:58
43D computer graphics / Computer graphics / Optics / Geometrical optics / 3D rendering / Global illumination algorithms / Ray tracing / Octree / Rendering / Space partitioning / K-d tree / Radiance

Cost Prediction in Ray Tracing Erik Reinhard1 , Arjan J. F. Kok2 , Frederik W. Jansen1 1 Faculty of Technical Mathematics and Informatics, Delft University of Technology

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Source URL: www.cg.its.tudelft.nl

Language: English - Date: 2007-08-03 09:24:44
53D computer graphics / Computer graphics / Shading / Global illumination algorithms / 3D rendering / Virtual reality / Screen space ambient occlusion / Ambient occlusion / Cel shading / Texture mapping / Rendering / OpenGL

Screen Space Ambient Occlusion for Non-Photorealistic Rendering Brett Lajzer Rensselaer Polytechnic Institute a)

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Source URL: www.cs.rpi.edu

Language: English - Date: 2009-03-05 23:18:02
6Global illumination algorithms / Computer graphics / 3D computer graphics / Shading / Graphics / Imaging / Virtual reality / Ambient occlusion / Screen space ambient occlusion / Normal / SSAO / Deferred shading

SS_Bent_Cones_Klehm11.pdf

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Source URL: people.mpi-inf.mpg.de

Language: English - Date: 2012-01-03 04:29:36
7Algebra / Mathematics / Global illumination algorithms / Light field / Optics / Shading / Tone mapping / Singular value decomposition / Rendering / Global illumination / Computer graphics / JPEG

Lighting Sensitive Display SHREE K. NAYAR Columbia University, New York PETER N. BELHUMEUR Columbia University, New York and

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Source URL: www.vast.uccs.edu

Language: English - Date: 2004-06-08 11:54:04
8Computer graphics / Optics / Imaging / Global illumination algorithms / Geometrical optics / Virtual reality / 3D rendering / Ray tracing / Rendering / Rasterisation / Graphics processing unit / Global illumination

www.siliconarts.com RayChip®: Real-time Ray-tracing Chip for Embedded Applications Woo-Chan Park1,2, Hee-Jin Shin1, Byoungok Lee1, Hyungmin Yoon1, and Tack-Don Han1,3

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Source URL: www.hotchips.org

Language: English - Date: 2014-08-04 15:38:18
9Computer graphics / Optics / 3D computer graphics / Geometrical optics / Virtual reality / Shading / Global illumination algorithms / Ray tracing / Rendering / Specular highlight / Ray casting / Wavefront .obj file

Project 6 Ray each successive recursive iteration, the contribution of the reflection to the overall intensity drops off. For this reason, you need to set a limit for the amount of recursion with which you calculate you

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Source URL: cs.brown.edu

Language: English
10Parallel computing / 3D rendering / 3D computer graphics / Global illumination algorithms / Cache / Rendering / Ray tracing / Cache algorithms / Data / Ray-tracing hardware / CPU cache

Hybrid Scheduling for Realistic Image Synthesis Erik Reinhard1 Alan Chalmers1 Frederik W. Jansen2 Abstract Rendering a single high quality image may take several hours, or even days. The complexity of both the model and

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Source URL: www.cg.its.tudelft.nl

Language: English - Date: 2007-08-03 10:27:48
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