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Radiosity / Rendering / Global illumination / Illumination / Ambient occlusion / Ray tracing / Precomputed Radiance Transfer / Shadow mapping / Path tracing / 3D computer graphics / Computer graphics / Optics


Volume), Number 4 Eurographics Symposium on Rendering 2009 Hendrik P. A. Lensch and Peter-Pike Sloan (Guest Editors)
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Document Date: 2011-07-29 00:03:27


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File Size: 1,97 MB

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City

Stencil / Radiosity / Malden / Splatting / Oxford / /

Company

INRIA Gamma Group / AMD / NVIDIA / GPU / Blackwell Publishing Ltd. / Google / /

Country

United States / United Kingdom / /

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Event

Reorganization / /

Facility

University of Iowa / /

IndustryTerm

rapid hierarchical radiosity algorithm / illumination algorithm / image-space lightcut algorithm / instant radiosity solution / graphics hardware / illumination algorithms / little energy / ray tracing algorithm / software refinement loop / radiosity algorithm / instant radiosity-based algorithm / energy varying / energy / /

Organization

Cornell / DARPA / University of Iowa / University of Iowa Graduate College Summer Fellowship / Stanford / Eurographics Association / /

Person

Min-Max Mipmap Geometry Shader / Greg Nichols / Chris Wyman / Jeremy Shopf / Min-Max Mipmap Multires Stencil Setup / Hendrik P. A. Lensch / Peter-Pike Sloan / Morgan Kaufmann / /

Position

Author / artist / representative / /

Product

VPLs / using one million VPLs / /

ProvinceOrState

Iowa / Massachusetts / /

PublishedMedium

ACM Transactions on Graphics / Computer Graphics / /

Technology

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