![Radiosity / Rendering / Global illumination / Illumination / Ambient occlusion / Ray tracing / Precomputed Radiance Transfer / Shadow mapping / Path tracing / 3D computer graphics / Computer graphics / Optics Radiosity / Rendering / Global illumination / Illumination / Ambient occlusion / Ray tracing / Precomputed Radiance Transfer / Shadow mapping / Path tracing / 3D computer graphics / Computer graphics / Optics](https://www.pdfsearch.io/img/71eb96d706c49d61747a9cac0f2427fa.jpg)
| Document Date: 2011-07-29 00:03:27 Open Document File Size: 1,97 MBShare Result on Facebook
City Stencil / Radiosity / Malden / Splatting / Oxford / / Company INRIA Gamma Group / AMD / NVIDIA / GPU / Blackwell Publishing Ltd. / Google / / Country United States / United Kingdom / / / Event Reorganization / / Facility University of Iowa / / IndustryTerm rapid hierarchical radiosity algorithm / illumination algorithm / image-space lightcut algorithm / instant radiosity solution / graphics hardware / illumination algorithms / little energy / ray tracing algorithm / software refinement loop / radiosity algorithm / instant radiosity-based algorithm / energy varying / energy / / Organization Cornell / DARPA / University of Iowa / University of Iowa Graduate College Summer Fellowship / Stanford / Eurographics Association / / Person Min-Max Mipmap Geometry Shader / Greg Nichols / Chris Wyman / Jeremy Shopf / Min-Max Mipmap Multires Stencil Setup / Hendrik P. A. Lensch / Peter-Pike Sloan / Morgan Kaufmann / / Position Author / artist / representative / / Product VPLs / using one million VPLs / / ProvinceOrState Iowa / Massachusetts / / PublishedMedium ACM Transactions on Graphics / Computer Graphics / / Technology one-bounce radiosity algorithm / instant radiosity-based algorithm / illumination algorithm / ray tracing algorithm / image-space lightcut algorithm / clustering algorithm / 3D Graphics / caching / simulation / animation / rapid hierarchical radiosity algorithm / illumination algorithms / /
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