![Combat / Hull-down / Naval warfare / Anti-tank warfare / Tank / Artillery / Armoured warfare / War / Land warfare Combat / Hull-down / Naval warfare / Anti-tank warfare / Tank / Artillery / Armoured warfare / War / Land warfare](https://www.pdfsearch.io/img/89bfcbbed6fc9eeab3f7f10f6f14a00a.jpg) Date: 2013-12-21 17:03:08Combat Hull-down Naval warfare Anti-tank warfare Tank Artillery Armoured warfare War Land warfare | | WW2 skirmish rules Version 3.3 : QRS Order of play: (1) Player(s) move their figures and dice to remove suppression if required, and calculate any shooting they do, fight a round of melee if in contact. (In opposed playeAdd to Reading ListSource URL: www.tynesidewargames.co.ukDownload Document from Source Website File Size: 71,38 KBShare Document on Facebook
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