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WW2 skirmish rules Version 3.3 : QRS Order of play: (1) Player(s) move their figures and dice to remove suppression if required, and calculate any shooting they do, fight a round of melee if in contact. (In opposed playe
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Document Date: 2013-12-21 17:03:08


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Event

Man-Made Disaster / /

MusicGroup

To Spot / /

OperatingSystem

Flamethrower / /

Organization

D10 Vs Infantry / /

Person

Calculate / Advance / /

Position

Player / Officer / game Driver / shooter / /

Product

Move / Crew / /

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