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Beyond Adversarial: The Case for Game AI as Storytelling David L. Roberts, Mark O. Riedl, Charles L. Isbell School of Interactive Computing, Georgia Institute of Technology Atlanta, GA USA {robertsd, riedl, isbell}@cc.ga
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Document Date: 2009-06-30 00:17:55


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Integrating Plan / Declarative Optimization / Reading / /

Company

Knowledge-Based Systems / Kaelbling L. P. / Neural Information Processing Systems / Engagement / Yale University Press / INTRODUCTION There / Multiagent Systems / Multi-Agent Systems / Targeted Trajectory Distribution Markov Decision Processes / Russell / Multi-Robot Systems / Mead / Pearson / Drama Management / University of Nebraska Press / /

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Facility

Georgia Institute of Technology Atlanta / Massachusets Institute of Technology / University of Pennsylvania Press / North Carolina State University / /

IndustryTerm

Narrative generation systems / space search / trajectory space search / story generation systems / interactive narrative systems / simplified search tree / interactive narrative technologies / search technique / Basic adversarial search / goal search process / trajectory-space search / computational storytelling technologies / search process repeats / pre-defined search limit / simplified hypothetical search tree / prevalent adversarial search algorithm / search tree / interactive entertainment products / Search-based / emergent systems / /

MusicGroup

Laurel / /

Organization

University of Pennsylvania Press / Yale University / Computer Science Department / School of Computer Science / Charles L. Isbell School of Interactive Computing / Institute of Technology / First Artificial Intelligence / Experimental and Theoretical Artificial Intelligence / University of Nebraska / Georgia Institute of Technology Atlanta / Narrative Intelligence / North Carolina State University / /

Person

Prince / Mark O. Riedl / David L. Roberts / /

Position

game designer / rience manager / Affectively-Driven Planner for Synthetic Characters / Automated Story Director / player / Author / Prince / human player / IntentDriven Planner / designer / drama manager / Affectively-Driven Planner / computer player / programmer / /

ProvinceOrState

North Carolina / /

PublishedMedium

Game Developer Magazine / Machine Learning / Computer Graphics / Journal of Artificial Intelligence Research / /

Technology

computational storytelling technologies / AI system / prevalent adversarial search algorithm / machine learning / artificial intelligence / Intelligent Narrative Technologies / simulation / Animation / storytelling and interactive narrative technologies / /

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