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Computational neuroscience / Cybernetics / Video game development / Artificial intelligence / Windows games / Dynamic game difficulty balancing / Action selection / Artificial neural network / Machine learning / Spring Engine


Rapid Adaptation of Video Game AI Sander Bakkes, Pieter Spronck, and Jaap van den Herik A. Entertainment and Game AI Abstract— Current approaches to adaptive game AI require either a high quality of utilised domain kno
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Document Date: 2009-02-05 01:17:40


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