![Computational neuroscience / Cybernetics / Video game development / Artificial intelligence / Windows games / Dynamic game difficulty balancing / Action selection / Artificial neural network / Machine learning / Spring Engine Computational neuroscience / Cybernetics / Video game development / Artificial intelligence / Windows games / Dynamic game difficulty balancing / Action selection / Artificial neural network / Machine learning / Spring Engine](https://www.pdfsearch.io/img/e803e51dd9a073386b2fd972ddb949f9.jpg) Date: 2009-02-05 01:17:40Computational neuroscience Cybernetics Video game development Artificial intelligence Windows games Dynamic game difficulty balancing Action selection Artificial neural network Machine learning Spring Engine | | Rapid Adaptation of Video Game AI Sander Bakkes, Pieter Spronck, and Jaap van den Herik A. Entertainment and Game AI Abstract— Current approaches to adaptive game AI require either a high quality of utilised domain knoAdd to Reading ListSource URL: www.csse.uwa.edu.auDownload Document from Source Website File Size: 967,60 KBShare Document on Facebook
|