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Computational neuroscience / Cybernetics / Video game development / Artificial intelligence / Windows games / Dynamic game difficulty balancing / Action selection / Artificial neural network / Machine learning / Spring Engine
Date: 2009-02-05 01:17:40
Computational neuroscience
Cybernetics
Video game development
Artificial intelligence
Windows games
Dynamic game difficulty balancing
Action selection
Artificial neural network
Machine learning
Spring Engine

Rapid Adaptation of Video Game AI Sander Bakkes, Pieter Spronck, and Jaap van den Herik A. Entertainment and Game AI Abstract— Current approaches to adaptive game AI require either a high quality of utilised domain kno

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