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Leisure / Gaming / Video game design / Video game development / Visual arts / Real-time strategy / Genetic algorithm / Fitness function / Level design / Game design / Procedural generation
Date: 2014-12-01 05:20:32
Leisure
Gaming
Video game design
Video game development
Visual arts
Real-time strategy
Genetic algorithm
Fitness function
Level design
Game design
Procedural generation

Limitations of Choice-Based Interactive Evolution for Game Level Design Antonios Liapis, Georgios N. Yannakakis, Julian Togelius Center for Computer Games Research Rued Langaards Vej 7 Copenhagen, Denmark

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