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Geometry / Bézier surface / 3D modeling / Tessellation / Non-uniform rational B-spline / Computer representation of surfaces / Hidden surface determination / Rendering / Rasterisation / 3D computer graphics / Computer graphics / Imaging


Accelerated Walkthrough of Large Spline Models Subodh Kumar  Johns Hopkins University Dinesh Manocha y Hansong Zhangy z University of N. Carolina
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Document Date: 2002-08-23 10:41:49


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Monterey / Baltimore / Pittsburgh / Toronto / /

Company

IBM / J.M. Lane L.C. / Academic Press Inc. / Trimming Curve O / Bernstein / Bajaj / XingXing Graphics Co. / Vertex / /

Country

Canada / /

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Facility

University of British Columbia / NURBS pipeline / Multi-Processor NURBS Pipeline / University of Utah / Pipeline As / University of North Carolina / Chapel Hill / University of Minnesota / Johns Hopkins University / /

IndustryTerm

generation algorithm / load-balancing algorithm / dynamic tessellation algorithm / individual processors / value determination algorithms / adaptive subdivision algorithm / set chain / visibility algorithm / adaptive tessellation algorithm / algorithm rst groups / construction algorithm / animation applications / parallel processing / incremental triangulation algorithms / dynamic surface tessellation algorithm / parallel rendering algorithms / pre-processing step / Surface algorithms / faster algorithm / incremental algorithm / possible solution / crackprevention algorithm / purpose processors / knot-insertion algorithms / graphics hardware / visibility processor / graphics accelerating hardware / tensor product / simpli cation algorithm / multi-processor / parallel algorithm / multilevel algorithm / graphics systems / pre-processing time / thread algorithm / pre-processing / line algorithm / triangulation algorithms / /

Organization

National Science Foundation / University of North Carolina / Johns Hopkins University / University of Utah / Department of Computer Science / University of North Carolina / Chapel Hill / Center for Computer Graphics & Scienti / University of British Columbia / University of Minnesota / /

Person

Kenneth Ho / J. T. Whitted / Surface Simpli / J.F. Blinn / Dinesh Manocha / N. Carolina Spline / /

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Position

Carpenter / producer / improved illumination model for shaded display / Model / /

Product

Pentax K-x Digital Camera / /

ProgrammingLanguage

Onyx / /

ProvinceOrState

Minnesota / British Columbia / Utah / Pennsylvania / North Carolina / California / /

PublishedMedium

Computer Graphics / /

Technology

three 200MHz R4400 processors / three processors / faster algorithm / super-face construction algorithm / simpli cation algorithm / incremental triangulation algorithms / adaptive tessellation algorithm / Np processors / triangulation algorithms / line algorithm / 4 Processor / three R4400 processors / rendering algorithm / away individual processors / Subdivision Algorithm / parallel algorithm / clustering algorithm / Surface algorithms / busy processor / 4.3 Trimmed Patches The algorithms / shared memory / multilevel algorithm / parallel rendering algorithms / idle processor / Nc processors / 1 Offset Processor / load-balancing algorithm / 3 Processors / one processors / crackprevention algorithm / one processor / 5.1 Processor / thread algorithm / load balancing / visibility algorithm / value determination algorithms / LOD generation algorithm / dynamic tessellation algorithm / applying knot-insertion algorithms / CAD/CAM / purpose processors / 2 Visibility Processor / dynamic surface tessellation algorithm / 3D Graphics / 2.2 Dynamic Tessellation Previous algorithms / visibility processor / graphics accelerator / animation / 500 1 Processor / at least one dedicated processor / construction algorithm / incremental algorithm / parallel processing / adaptive subdivision algorithm / CAD / /

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