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Date: 2008-09-02 17:14:39Rendering Radiosity Micropolygon Shader Ray tracing Clipping 3D modeling Hidden surface determination Jim Blinn 3D computer graphics Computer graphics Imaging | Add to Reading ListSource URL: excelsior.biosci.ohio-state.eduDownload Document from Source WebsiteFile Size: 922,22 KBShare Document on Facebook |
A Shading Reuse Method for Efficient Micropolygon Ray Tracing Qiming Hou Kun Zhou State Key Lab of CAD&CG, Zhejiang University∗ AbstractDocID: 1uIZA - View Document | |
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Noise-Free BSSRDF Rendering On The Cheap (sap[removed]Anders Langlands∗ The Moving Picture Company (a) 615K samplesDocID: VDse - View Document | |
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