Back to Results
First PageMeta Content
Graphics / Blinn–Phong shading model / Phong reflection model / Phong shading / Gouraud shading / Normal / Ray tracing / Rendering / Euclidean vector / Shading / Mathematics / Computing


IMPROVED SHADING PERFORMANCE BY AVOIDING VECTOR NORMALIZATION Anders Hast Creative Media Lab University of Gavle, Kungsbacksvagen 47, S[removed]Gavle, Sweden. [removed]
Add to Reading List

Document Date: 2001-01-11 03:47:00


Open Document

File Size: 144,06 KB

Share Result on Facebook
UPDATE