![Graphics / Blinn–Phong shading model / Phong reflection model / Phong shading / Gouraud shading / Normal / Ray tracing / Rendering / Euclidean vector / Shading / Mathematics / Computing Graphics / Blinn–Phong shading model / Phong reflection model / Phong shading / Gouraud shading / Normal / Ray tracing / Rendering / Euclidean vector / Shading / Mathematics / Computing](https://www.pdfsearch.io/img/a99e7929d55cd4528b895eaf9e3a2b64.jpg) Date: 2001-01-11 03:47:00Graphics Blinn–Phong shading model Phong reflection model Phong shading Gouraud shading Normal Ray tracing Rendering Euclidean vector Shading Mathematics Computing | | IMPROVED SHADING PERFORMANCE BY AVOIDING VECTOR NORMALIZATION Anders Hast Creative Media Lab University of Gavle, Kungsbacksvagen 47, S[removed]Gavle, Sweden. [removed]Add to Reading ListSource URL: wscg.zcu.czDownload Document from Source Website File Size: 144,06 KBShare Document on Facebook
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