First Page | Document Content | |
---|---|---|
Date: 2004-12-13 04:49:32Geometry Shading Virtual reality 3D computer graphics Phong shading Slerp Blinn–Phong shading model Gouraud shading Rotation Computer graphics Algebra Quaternions | Shading by Quaternion Interpolation Anders Hast Creative Media LabAdd to Reading ListSource URL: www.cb.uu.seDownload Document from Source WebsiteFile Size: 54,14 KBShare Document on Facebook |