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Geometry / Shading / Virtual reality / 3D computer graphics / Phong shading / Slerp / Blinn–Phong shading model / Gouraud shading / Rotation / Computer graphics / Algebra / Quaternions


Shading by Quaternion Interpolation Anders Hast Creative Media Lab
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Document Date: 2004-12-13 04:49:32


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File Size: 54,14 KB

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