![Electromagnetic radiation / Radiometry / Shading / Bidirectional reflectance distribution function / Subsurface scattering / Albedo / Rendering / Blinn–Phong shading model / Light scattering / Physics / Optics / 3D computer graphics Electromagnetic radiation / Radiometry / Shading / Bidirectional reflectance distribution function / Subsurface scattering / Albedo / Rendering / Blinn–Phong shading model / Light scattering / Physics / Optics / 3D computer graphics](https://www.pdfsearch.io/img/d5c4798d824594b30615b9c232ca3fd2.jpg) Date: 2014-03-17 14:31:43Electromagnetic radiation Radiometry Shading Bidirectional reflectance distribution function Subsurface scattering Albedo Rendering Blinn–Phong shading model Light scattering Physics Optics 3D computer graphics | | CGI2013 manuscript No. (will be inserted by the editor) A Practical Model for Computing Subsurface BRDF of Homogeneous Materials with A Thin Layer of Paint Ke Chen · Charly Collin · Ajit Hakke-Patil · Sumanta PattanaiAdd to Reading ListSource URL: graphics.cs.ucf.eduDownload Document from Source Website File Size: 1,60 MBShare Document on Facebook
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