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Electromagnetic radiation / Radiometry / Shading / Bidirectional reflectance distribution function / Subsurface scattering / Albedo / Rendering / Blinn–Phong shading model / Light scattering / Physics / Optics / 3D computer graphics


CGI2013 manuscript No. (will be inserted by the editor) A Practical Model for Computing Subsurface BRDF of Homogeneous Materials with A Thin Layer of Paint Ke Chen · Charly Collin · Ajit Hakke-Patil · Sumanta Pattanai
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Document Date: 2014-03-17 14:31:43


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File Size: 1,60 MB

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City

Zakharova / Tsay / New York / /

Company

Wilson / ACM Press/Addison-Wesley Publishing Co. / Pergamon Press / Jones / Software Spectra Inc. / Patterson / Bartlett Publishers Inc. / /

Country

Switzerland / United States / /

Currency

pence / /

/

Facility

University of Central Florida / /

IndustryTerm

paint layer / power law particle size distribution / power law distribution / radiative transfer solution / stable algorithm / /

Organization

National Science Foundation / University of Central Florida / Orlando / Eurographics Association / /

Person

Charly Collin / Disort / Ajit Hakke-Patil / /

Position

editor / Prime Minister / Practical Model for Computing / ws0 pm / General / /

ProgrammingLanguage

FL / /

ProvinceOrState

South Carolina / New York / Northern Territory / /

PublishedMedium

Astronomy and Astrophysics / /

Region

Central Florida / /

Technology

radiation / Numerically stable algorithm / Spectroscopy / 3D Graphics / DOM / simulation / CGI / /

URL

http /

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