![Video game development / Computing / Applied mathematics / Computational physics / Bounding volume hierarchy / Collision detection / Tree traversal / Algorithm / Parallel computing / 3D computer graphics / Theoretical computer science / Mathematics Video game development / Computing / Applied mathematics / Computational physics / Bounding volume hierarchy / Collision detection / Tree traversal / Algorithm / Parallel computing / 3D computer graphics / Theoretical computer science / Mathematics](https://www.pdfsearch.io/img/d4f1b35a822b52a570a573671f68c4f6.jpg) Date: 2009-07-06 03:15:21Video game development Computing Applied mathematics Computational physics Bounding volume hierarchy Collision detection Tree traversal Algorithm Parallel computing 3D computer graphics Theoretical computer science Mathematics | | MCCD: Multi-Core Collision Detection between Deformable Models using Front-Based Decomposition Min Tang1 , Dinesh Manocha2 , Ruofeng Tong1 http://www.cs.unc.edu/∼geom/PCD/ 1 Department 2 DepartmentAdd to Reading ListSource URL: gamma.cs.unc.eduDownload Document from Source Website File Size: 2,11 MBShare Document on Facebook
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