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Geometry / Metaballs / Bounding volume hierarchy / Bounding volume / Isosurface / Minimum bounding box / Ray tracing / Tree traversal / K-d tree / 3D computer graphics / Computer graphics / Computing


EUROGRAPHICST. Akenine-Möller and M. Zwicker (Guest Editors) Volume), Number 2 Fitted BVH for Fast Raytracing of Metaballs
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Document Date: 2010-02-03 10:48:47


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City

Toulouse / Malden / New York / Oxford / /

Company

Nvidia / GPU / Blackwell Publishing Ltd. / Bernstein / /

Country

United States / United Kingdom / /

Facility

Control University of Girona / /

IndustryTerm

analytical solution / interactive-to-real-time framerates / greedy algorithm / computing / line/surface algorithms / /

Organization

Department of Electronics / pp. / Electronics / Computer Science and Control University of Girona / Eurographics Association / /

Person

Paul Sabatier / VAN DEN B ERGEN / Ai / Van Kooten / Morgan Kaufmann / /

Position

Author / RT / projection pm / /

Product

Pentax K-x Digital Camera / /

ProvinceOrState

Massachusetts / /

PublishedMedium

Computer Graphics / /

Technology

Visible line/surface algorithms / simulation / Animation / /

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