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Document Date: 2008-09-24 05:58:02Open Document File Size: 109,17 KBShare Result on FacebookCitySim city / /CompanyIRCAM / Sounds / Gran Turismo / HP / CNBDI / /CountryJapan / /CurrencyUSD / /FacilityCastle Wolfenstein / DirectX library / Game Factory / /IndustryTermcomputer education systems / car game / 3D home architecture products / physical device / software tools / neural networks / software monitor / 3D tool / evolutionary algorithms / software editors / relations algorithms / functional solution / technology constraints / asynchronous operating systems / paint program / neural network / technology scalability techniques / 3D technology / car racing game / game creation systems / Genetic algorithms / random algorithm / software libraries / physical systems / plat-forms hardware / /MovieBlack and White / /OperatingSystemMicrosoft Windows / Windows 95 / /OrganizationInstitut de Recherche / /PersonStéphane Natkin / Frederic Raynal / Lara Croft / Metal Gear / Tomb Raider / Tom Raider / Jay Forrester / Liliana Vega / Viviane Gal / Duke Nukem / Cécile Le Prado / /Positionlayout editor / editor / Director of Macromedia and Pie 3D GCS / game designer / actor / Graphic Sound Physic IA engine engine Engine engine General / player / General / Captain / author / player / not too stupid / king / level designer / designer / event editor / representative / /ProductPS2 / RPG / /ProvinceOrStateIowa / /PublishedMediumBlack and White / /SportsEventRole Playing Games / /TechnologyAlpha / AI algorithms / relations algorithms / virtual reality system / operating systems / man machine interface / 3D technology / Operating system Hardware Central Graphic Sound card Processor / neural network / artificial intelligence / finite state machine / fuzzy logic / http / Simulation / /URLhttp /SocialTag |