CSSE

Results: 361



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51C:/Users/Tom/workspace/Cig-go-follow-up/old/article/cig-go.dvi

C:/Users/Tom/workspace/Cig-go-follow-up/old/article/cig-go.dvi

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Source URL: www.csse.uwa.edu.au

Language: English - Date: 2009-02-05 01:17:41
52Intelligent Moving of Groups in Real-Time Strategy Games Holger Danielsiek, Raphael St¨uer, Andreas Thom, Nicola Beume, Boris Naujoks, Mike Preuss of a group because every unit shows a unique behavior while the group st

Intelligent Moving of Groups in Real-Time Strategy Games Holger Danielsiek, Raphael St¨uer, Andreas Thom, Nicola Beume, Boris Naujoks, Mike Preuss of a group because every unit shows a unique behavior while the group st

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Source URL: www.csse.uwa.edu.au

Language: English - Date: 2009-02-05 01:17:42
53An Evaluation of Models for Predicting Opponent Positions in First-Person Shooter Video Games Stephen Hladky and Vadim Bulitko filters to predict opponent positions in first-person shooter (FPS) video games. These models

An Evaluation of Models for Predicting Opponent Positions in First-Person Shooter Video Games Stephen Hladky and Vadim Bulitko filters to predict opponent positions in first-person shooter (FPS) video games. These models

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Source URL: www.csse.uwa.edu.au

Language: English - Date: 2009-02-05 01:17:42
54Microsoft Word - Cig Paper New- With Changes 2.doc

Microsoft Word - Cig Paper New- With Changes 2.doc

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Source URL: www.csse.uwa.edu.au

Language: English
55Combining Final Score with Winning Percentage by Sigmoid Function in Monte-Carlo Simulations Kazutomo SHIBAHARA Abstract— Monte-Carlo method recently has produced good results in Go. Monte-Carlo Go uses a move which ha

Combining Final Score with Winning Percentage by Sigmoid Function in Monte-Carlo Simulations Kazutomo SHIBAHARA Abstract— Monte-Carlo method recently has produced good results in Go. Monte-Carlo Go uses a move which ha

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Source URL: www.csse.uwa.edu.au

Language: English - Date: 2009-02-05 01:17:33
56Learning Position Evaluation for Go with Internal Symmetry Networks Alan Blair, Member, IEEE Abstract— We develop a cellular neural network architecture consisting of a large number of identical neural networks

Learning Position Evaluation for Go with Internal Symmetry Networks Alan Blair, Member, IEEE Abstract— We develop a cellular neural network architecture consisting of a large number of identical neural networks

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Source URL: www.csse.uwa.edu.au

Language: English - Date: 2009-02-05 01:17:39
57Intrinsic classification by MML - the Snob program Christopher S. Wallace and David L. Dowe, Department of Computer Science, Monash University, Clayton, Victoria 3168, Australia e-mail: {csw,dld}@cs.monash.edu.au Abstrac

Intrinsic classification by MML - the Snob program Christopher S. Wallace and David L. Dowe, Department of Computer Science, Monash University, Clayton, Victoria 3168, Australia e-mail: {csw,dld}@cs.monash.edu.au Abstrac

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Source URL: www.csse.monash.edu.au

Language: English - Date: 2005-11-07 07:04:37
    58Real-time challenge balance in an RTS game using rtNEAT Jacob Kaae Olesen, Georgios N. Yannakakis, Member, IEEE, and John Hallam that NEAT is capable of matching the challenge of the AI agent to the skill of a hard-coded

    Real-time challenge balance in an RTS game using rtNEAT Jacob Kaae Olesen, Georgios N. Yannakakis, Member, IEEE, and John Hallam that NEAT is capable of matching the challenge of the AI agent to the skill of a hard-coded

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    Source URL: www.csse.uwa.edu.au

    Language: English - Date: 2009-02-05 01:17:34
    59A Fuzzy Approach For The 2007 CIG Simulated Car Racing Competition Duc Thang Ho and Jonathan M. Garibaldi Abstract— This paper describes the techniques that have been used by the winning entry of the 2007 IEEE Congress

    A Fuzzy Approach For The 2007 CIG Simulated Car Racing Competition Duc Thang Ho and Jonathan M. Garibaldi Abstract— This paper describes the techniques that have been used by the winning entry of the 2007 IEEE Congress

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    Source URL: www.csse.uwa.edu.au

    Language: English - Date: 2009-02-05 01:17:38
    60Social Learning Methods in Board Game Agents Vukosi N. Marivate, Student Member, Tshilidzi Marwala, Senior Member, IEEE this has on the overall performance of the different agents created. This paper focuses on improving

    Social Learning Methods in Board Game Agents Vukosi N. Marivate, Student Member, Tshilidzi Marwala, Senior Member, IEEE this has on the overall performance of the different agents created. This paper focuses on improving

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    Source URL: www.csse.uwa.edu.au

    Language: English - Date: 2009-02-05 01:17:38